CURVE CHAOS Join Waitlist
WAITLIST 00247

โ˜… Coming Soon ยท iPhone & iPad โ˜…

CURVE CHAOS

Beat your friends in a curvy game.

Pass the phone. Crash your friends. Argue about who cheated.
An arcade party game for your next break.

No spam. Just one email when it's ready to download.

โ˜… pre-gaming with friends โ˜… library breaks โ˜… bus rides โ˜… family dinners you're avoiding โ˜… group chats that need a reason โ˜… people who remember Achtung die Kurve โ˜… pre-gaming with friends โ˜… library breaks โ˜… bus rides โ˜… family dinners you're avoiding โ˜… group chats that need a reason โ˜… people who remember Achtung die Kurve
[ 01 ] The Pitch

Here's the deal.

You remember Achtung die Kurve. You also remember that it was on your family's beige desktop and your friends had to come over. This is that, but in your pocket, with better music and nicer curves.

01 ยท THUMBS

Two thumbs.
One screen.

Pass-the-phone local multiplayer. No accounts. No lobby wait. No "who has the best Wi-Fi" negotiation. Just hand the thing over and go.

02 ยท CHAOS

Chaos,
on tap.

Power-ups that shrink the map, speed you up, or leave walls behind you. One bad turn and you're out. One good one and you're insufferable for a week.

03 ยท WINS

Wins that
stick around.

Winner stays, loser hands it back. "One more round" is the only rule. Rounds are short enough that the loser never gets to catch their breath.

[ 02 ] Why Bother

The old way
vs the new way.

// The Browser Version
  • everyone crowded around one keyboard
  • argue about who gets which keys
  • flash plugin deprecated in 2020
  • one person's laptop fan starts screaming
  • mom says dinner is ready
// Curve Chaos
  • pull phone out of pocket
  • two thumbs, built-in controls
  • native Swift, 60fps, haptics
  • works on the bus, works at the bar
  • mom can't see you playing it
[ 03 ] Questions

Frequently asked,
loudly answered.

Q1 When's it actually coming out?
When it's fun enough that we can't stop playing it ourselves. We'll email you the moment the App Store says yes. We're not giving a fake date to bait a signup.
Q2 How many players at launch?
Up to six, on the same device. Online multiplayer over GameCenter is waiting for you.
Q3 Is it going to cost anything?
Free to download. The base game stays free. If you like to support us you can unlock game themes. Waitlist members get a launch-week discount.
Q4 Android? Web? Switch?
iOS first, because that's what we can ship well. Android is a maybe once iOS is stable. Web and Switch aren't planned โ€” but if the waitlist hits absurd numbers we'll rethink.
Q5 Who's making this?
A small independent team that grew up on LAN parties and browser flash games. Built in Swift with SpriteKit. No VC, no ads, no dark patterns. We want you to play this at parties, not during infinite scroll sessions.

โ˜… Last Chance to Enlist โ˜…

Don't make us
play by ourselves.

Drop your email. Get the first match. Bring your worst friend.

YOU'RE IN โ˜…
Check your inbox โ€” we sent a confirmation link.